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# Weapon

Weapons are a fundamental aspect of gameplay, allowing players to engage in combat across the game's various modes.

<figure><img src="/files/kaOWAwHUL6Ncqh4MLRcm" alt=""><figcaption></figcaption></figure>

In the top-down shooter (TDS) format, players have access to eight different types of weapons, each featuring its own alternative fire mode. The types include:

1. Basic: A standard weapon that fires a single shot with each click.
   * Charge Shot: An alternative fire that, upon holding the fire button, charges up and releases a powerful shot dealing triple damage.
2. Penetrating: A weapon capable of shooting through waves of enemies and is the slowest of the basic weapons.
   * Laser Shot: A long-range laser that cuts through enemy waves, which players can steer slightly.
3. Shotgun: A wide-spread, medium-range weapon.
   * Focus Shot: Has a reduced spread compared to the primary fire, concentrating the damage.
4. Sawblade: A unique weapon that shoots saw blades, damaging enemies along their path and when stationary.
5. Biomass Spitter: Fires a toxic sludge that continuously damages enemies as long as it remains on them.
   * Flame Burst: A burst of flame that ignites the sludge for double damage and also damages uncoated enemies.
6. Bazooka: Launches rockets that explode upon impact, injuring nearby foes.
   * Triple Shot: Fires three rockets with a smaller blast radius but increased damage to a single enemy.

<figure><img src="/files/u5o5u92O5d7aozZgCL8n" alt=""><figcaption></figcaption></figure>

Each weapon's usefull in the Top-Down shooter would depend on the production in Grand Strategy.

<figure><img src="/files/3EAqstLzZ0NTKEgZSQmB" alt="" width="563"><figcaption></figcaption></figure>
