Crypto Mayhem
  • Crypto Mayhem
  • Gameplay
    • Grand Strategy
    • Top-Down Shooter
  • $ADRIA - Currency of the universe
    • Tokenomic
    • Business model
  • Digital assets - NFT
    • Avatar
    • Worker
    • Item
    • Land
    • Mech
    • Weapon
    • Drone
  • DAO - Decentralized Organization
  • Roadmap and milestones
    • Milestones and Updates
    • Roadmap
  • Marketing Strategy & Competitive analysis
  • Technology
  • Partners
  • Core Team
  • Contact us
  • Social media
  • How to Download and Play
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  1. Digital assets - NFT

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PreviousDigital assets - NFTNextWorker

Last updated 1 year ago

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Each player is a colonist. The player's form is represented by a unique Avatar (NFT) or one of 6 default Avatars (the default is not NFT). Only one Avatar can be used by one wallet at a time. Its position is always specified on the map of a specific Planet. If a player owns a Land, they can obtain resources from it by standing on it. The player as the Avatar can only gain resources from one Land at a time.

The unique Avatar turns the player into a specialist, adding bonuses in their specialty to increase their ability to acquire resources and develop the Planet's infrastructure. The player needs helpers and equipment from NFT colonization packs to play. These will be sold in random colonization packs. The first batch will release 224 unique Avatars in 14 character classes with 16 creations (8 female and 8 male) in each class.

The unique Avatars represent the elite of the Crypto Mayhem metaverse.

Class

Creations

Specialty

Bonus Value

Miner

16

Extracts resources needed for expansion

BIG bonus to resource extraction, SMALL bonus to combat

Lumberjack

16

Obtains resources needed for expansion

BIG bonus to resource extraction, SMALL bonus to combat

Hunter

16

Hunts animals (obtains food)

BIG bonus to food acquisition, SMALL bonus to combat

Farmer

16

Grows Plants (provides food)

BIG bonus to food productivity, SMALL bonus to combat

Soldier

16

Fight bonuses

BIG combat bonus, SMALL reconnaissance bonus

Scout

16

Removes the fog of war from the fields

BIG reconnaissance bonus, SMALL combat bonus

Mechanic

16

Repairs buildings and mechs

BIG bonus to all repairs (including mechs), contributes to space flight

Engineer

16

Building and mech construction speed bonus

BIG bonus to facility upgrades, SMALL bonus to all repairs (including mechs)

Biologist

16

Faster food production

BIG bonus to soil testing, SMALL bonus to food productivity

Chemist

16

Accelerates production in buildings

BIG bonus to mech material production, SMALL bonus to food productivity

Pilot

16

Speeds up transportation

BIG bonus to speed of transport, SMALL bonus to number of people/items transported

Doc

16

Accelerates wound healing

BIG bonus to wounded regeneration, SMALL bonus to food productivity

Geologist

16

Detects the type of resource on a given hex

BIG bonus to resource extraction, SMALL bonus to mech factory productivity

Assembler

16

Repairs machinery, structures or buildings

BIG bonus to mech production speed, SMALL bonus to all repairs (e.g. buildings)