Worker
Player Helpers. In each colonization pack, there are several random Workers as NFT cards that can be directed to explore the planet or obtain resources from owned lands. The position of such a card is always strictly defined, just like the position of the player himself.
Each Worker can perform any available action, just like the player himself. Each player can own as many Workers as they want by buying them back from other players on the marketplace. Workers are divided into classes that correspond to specific specializations, adding bonuses to those specific actions.
Class | Creations | Specialty | Bonus Value |
Miner | 6 | Extracts resources needed for expansion | SMALL bonus for resource extraction |
Lumberjack | 6 | Obtains resources needed for expansion | SMALL bonus for resource extraction |
Hunter | 6 | Hunts animals (obtains food) | SMALL bonus for food extraction |
Farmer | 6 | Grows Plants (provides food) | SMALL bonus for food extraction |
Soldier | 6 | Fight bonuses | SMALL bonus for the fight |
Scout | 6 | Removes the fog of war from the fields | SMALL bonus for scouting |
Mechanic | 6 | Repairs buildings and mechs | SMALL bonus for all repairs (including mechs) |
Engineer | 6 | Building and mech construction speed bonus | SMALL bonus for building extensions |
Biologist | 6 | Faster food production | SMALL bonus for food production |
Chemist | 6 | Accelerates production in buildings | SMALL bonus to speed up production in buildings |
Pilot | 6 | Speeds up transportation | SMALL bonus to speed up transportation |
Doc | 6 | Accelerates wound healing | SMALL bonus to wound regeneration |
Geologist | 6 | Detects the type of resource on a given hex | SMALL bonus for detecting resources |
Assembler | 6 | Faster production of mechs | SMALL bonus to mech production speed |
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