# Crypto Mayhem

Official Crypto Mayhem Whitepaper, last updated June 2025

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## **Intro about Crypto Mayhem**

**Crypto Mayhem** revolutionizing gaming through blockchain and AgentAI synergy. Games interwoven with related gameplay mechanics to shape the narrative of our Metaverse.\
\
In the initial phase combines Grand Strategy with Top-Down Shooter in blockchain.

**Welcome to galactic mission fueled by $ADRIA. Influence, Manage, Fight and trade $ADRIA in our Universe!**

The project aims to create and develop simultaneously multiple games that are set in the same story world, whose gameplay is conducted in real time.

Despite the fact that the games contained in this universe belong to completely different game genres, with the help of blockchain technology the decisions of players inside one game have a direct impact on the world and gameplay of other games.

## Main objective and Highlights

The core of the project is to create as much coexistence as possible between players of different games in the universe. I achieve the goal through a number of mechanics, economics and using blockchain technology. At the same time, each game has its own gameplay unrelated to other games.

**Our project will have rich graphics, modern animations, special effects and fast-paced action, nested in the blockchain ecosystem.**

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## Types of coexistence

1. **Gameplay**

Personal commissioned mission - a mission created by one player in one of the games. Executed in the other game, paid in $ADRIA tokens after by the orderer.

a) Personnel missions commissioned from GS to TDS&#x20;

* Assigning a mission to clear the lands of hostile opponents
* Unlocking your own buildings or ancient buildings that are tainted by the alien plague
* Transport defense and unit movements
* and even more...

b) Personnel missions outsourced from TDS to GS

* NFT production: Mech, Drone, Weapon
* Ordering NFT Upgrades: Mech, Drone, Weapon
* Ordering the ability to extract resources in a location conquered by the player
* and even more...

Event - an event that is created in one of the games. It requires a second game to resolve it. The effects of the event are carried out in the game in which it started.

c) TDS global events&#x20;

* alien plague
* planet space threats
* and even more...

d) GS global events

* alien plague
* economic, economic and political crises
* climate change, space threats, lack of oxygen, water acidification
* and even more...

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2. **Economic**&#x20;

a) between GS and TDS games

* raw materials and currency
* renting NFTs
* paying, buying, selling
* and even more...

b) Algorithmic exchange of Biomass (for $ADRIA based on Daily Burn $ADRIA)

3. **Type of unrelated gameplay**

a) GS Colony development (creating buildings, commissioning missions to Avatars, competition between players, gaining Lands)

b) TDS unique story missionsrepetitive daily missions

c) Earning $ADRIA tokens based on the algorithm

## Problems and Solutions

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## **Disclaimer**

The document presents basic knowledge about the project. According to the assumptions of the project, the gradual development of the game by the team as well as the community (DAO) will affect the entire advanced ecosystem. Due to the long-term development of the game, this document will be updated. Each future holder of $ADRIA tokens understands and acknowledges the information contained in the presented document (whitepaper).


# Gameplay

Games is its multidisciplinary nature, which allows the involvement of both those who prefer the economic aspects of strategy games and those who are passionate about direct, active shooter-style gameplay.

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## **Glossary** <a href="#ach24t1cv6mb" id="ach24t1cv6mb"></a>

**Grand Strategy (GS)** – game layer in which players make economic and strategic decisions in order to gain as much influence in Adria Corp. They can acquire digital goods and in-game currency. They can purchase lands (NFT), develop their infrastructure on a given land, make economic decisions i.e. buy services, resources, commodities, trade, exchange, acquire raw materials and develop their mechs (by purchasing and manufacturing new weapons) when available. Players also have the ability to manufacture their mechs, drones and weapons in this layer.

**Top-Down Shooter (TDS)** – unity engine based layer in which players will be able to utilize NFTs (mechs, drones, weapon) that are either available via purchase or manufacture and will be used to participate in TDS missions in which they will be able to acquire resources and blueprints needed to advance their progress. In those missions players will be able to play solo or co-op to battle against hordes of enemies reigning bloody mayhem. While battling there will be random events happening that will influence the mission outcome and provide a competitive yet fun and rewarding environment.

**Resources** – elements in-game which are needed to manufacture materials, they are obtained via completing missions, staking NFT and via production of certain structures. Once gathered each resource is retained up until the moment it is used in manufacture of goods. Each resource is collected in a separate warehouse/storage that is built on land (NFT). It may be transported solely by the player or via other means of transportation. Resources are chained to player’s NFT assets. Each player, just as each NFT has the maximum capacity that is able to carry/store a given amount of resources.

**Food Supply** - needed by the player to undertake necessary actions such as transportation of goods by the Workers (NFT). If a player doesn’t have enough food, he and his helpers won’t be able to work (such as gathering resources, manufacturing goods, examining soil and rock samples, excavating, discovering new terrain or transporting resources for trade). Having food means that the player may decide about the return of his workers (his and that of Workers), he may also purchase instant return via the transport module belonging to Adria Corp. by paying a specified amount of ADRIA for said service.

**Biomass** - is a key element of the Crypto Mayhem metaverse. It is a source of ammunition, fuel and energy for the player, and is also, in a sense, the main antagonist in the game. It is used on a large scale both during the game (as the mentioned ammunition or fuel) and outside of it (Biomasse is exchanged for $ADRIA token and then the main currency is used to purchase items or buy technology). It is generated by killing enemies and destroying nests (spawn points). A maimed or killed opponent, or a destroyed nest, causes a certain pool of Biomass to drop in the form of a biomass puddle, which the Player or his Ally can collect by interacting with it. In this way, the Biomass necessary for use during combat is replenished, while the surplus is collected for possible use outside the game.

**Materials** – they are manufactured from resources, one may manufacture components needed to be used when upgrading the infrastructure or improving the resource gathering processes.

**Infrastructure** - refers to all the buildings which are available via GS such as resource acquisition, manufacturing service/utility.

**$ADRIA** - the main currency of the metaverse, used throughout the game's ecosystem.

With it you can buy lands from the Adria Corp., purchase rations, raw materials or supplies, transport assets by lander to another planetary location, create your own faction, change your username, change your Avatar (other future, currently unspecified in-game features).

Heavily used in Grand Strategy and Top-Down Shooter games. Most upgrades require the consumption of ADRIA.

Allows you to stak provinces and take control of them for a set period of time, in order to extract taxes from transactions made between players within that trading space.

**The governance token (DAO)** represents the power in Adria Corp. so that the user holding it can decide the production process, game balance, and can make proposals for changes to the game. The DAO will decide what Adria Corp. should do with the pool of tokens collected.

This token is transferred to the Adria Corp. wallet pool when the player performs a service in the ecosystem. The pool is divided into groups for staking, play to earn, burn, DAO decision on what Adria Corp. should do with the collected token pool, profit and buyback.

## Launcher for Games

Mayhem Launcher is a computer application that is used to run and manage computer games. It is a type of user interface that allows gamers to browse, download, install, run and manage games on their devices.\
\
Everyone can download the Launcher and the game in early access for free:\
<https://play.cryptomayhem.io/tds>

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## **Reference games**

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# Grand Strategy

## Intro about Grand Strategy

Grand Strategy in Crypto Mayhem is an expansive gameplay experience designed to provide players with a deep and multidimensional strategic experience. Gameplay focuses on building your own civilization through economic and military interactions with other players, as well as developing and managing resources and territory.

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The goal of playing Grand Strategy is to:

1. Conduct trade in provinces, including exchanging resources for ADRIA and vice versa.
2. To expand your civilization with more NFT Land and develop existing Land.
3. Engaging in competition with other players both economically and on the battlefield.
4. Producing the equipment necessary to play Top-Down Shooter, as well as being able to rent NFT Mechs.
5. Gaining control of an entire planet.

{% embed url="<https://www.youtube.com/watch?v=TPOamZBoLBk>" %}

Early access allows players to have a pre-release experience in the game, with the final bidding of NFT lands before the official release of the game on a new planet. Each participant receives a base number of ADRIA tokens or a test ADRIA token on the blockchain to use in the game, along with one free land and three random workers (workers).

The Grand Strategy view is available by clicking on the corresponding option on the play page. The player encounters a visualization of a planet and moon rotating on its axis, where the planet can be controlled with the mouse. Scrolling allows you to zoom in on the view, starting with the cosmos and ending with details of the planet's surface with landmarks. Rhythmic zooms and transitions through the atmosphere lead to a HQ view and then to a fog view with a grid of landmasses.

Also, the moon as a natural satellite of the first planet is part of the gameplay and can be rotated and zoomed in. The moon's landmasses are always visible and can be covered by their owners with translucent graphics.

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## Lands

represent a given space on a colonized planet. Purchasable with ADRIA from Adria Corp. in the early colonization stage of the planet. They are needed to obtain resources and improve infrastructure. When combined properly with other NFT assets (Worker + item + land) they provide the ability to mine resources. When properly set up the resource output can be maximized.

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* **Lands**: There is a minimum amount of land on a planet designated for development. In addition to these lands, there are still areas that are not usable by players, such as water or mountains, and there are lands owned by the Adria Corporation.
* The **Fog**: In Grand Strategy, the initial stage is to explore the lands of an alien planet. Three missions must be completed on the fog-covered lands: discovery, geological, engineer.
* **Missions**: The essential goal of the game is to trade raw materials, expand your civilization through more NFT lands, compete with other players economically and militarily, manufacture equipment needed in another game - Top-Down Shooter, and take control of the entire planet.

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## Beginning Gameplay

* *Early Access*: A special period before the game's release in which players can join the free-to-play game. They receive land and random workers, a base amount of raw materials, and the goal is to emerge to test the game's initial features.
* *View*: At the start, the player encounters a view of a planet and moon located in space. The planet can be rotated, and using the scroller leads to a gradual zoom until the lands are shown.
* *First Land Sale*: Takes place through the marketplace, where the planet's first lands are auctioned off. Players can see the areas of the planet and the moon that are different. On the moon, the lands are always visible, they are not covered in fog.
* *Beginning*: The player chooses one of six default avatars (non-NFT) or purchases unique avatars. Purchase of at least one land is required for gameplay. After bidding for lands, the player gradually receives information about his position on the planet. The lands are marked by the distance from the player's warehouse.

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# Top-Down Shooter

## Intro about Top-Down Shooter

The game "Crypto Mayhem Top-down shooter" is a game that combines economics based on blockchain technology, including cryptocurrencies and NFT tokens, with top-down shooter mechanics. In the course of the game, the player directs a combat mecha operator and performs missions on an alien planet, fighting insectoid creatures, and all the action is observed from above, from a top-down perspective

The game is available for free download: <https://play.cryptomayhem.io/tds>

{% embed url="<https://www.youtube.com/watch?v=geGYTiCbxnw>" %}

## Main goal and game modes

The gameplay is based on the long-term goal of fighting a scarred planet by isnkety. Developing and upgrading the Mecha NFT helps to fight faster, plus it is possible to trade within the player community and can increase its value. In the medium term, players pursue missions, which are important for achieving long-term goals, as it is during missions that the Mech is developed and task rewards are received. The short-term goal of the game is based on the extermination of enemies with different levels of difficulty in each mission, which affects the medium- and long-term goals.

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The game offers three game modes:

1. Story mode: where the player focuses on completing missions that form a coherent story, enhanced by visual interludes.

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2. Skirmish mode: which allows players to select and complete specific missions and tasks from other Crypto Mayhem games, such as Grand Strategy.

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3. Cooperative mode: which allows multiple players to work together while completing missions.
4. PvP mode: battle against other players, compete for leaderboard scores, betting and leagues.

Through integration with blockchain technology, in-game interactions and transactions are reflected in the blockchain network, and NFT elements can cross between different projects within the vast Crypto Mayhem metaverse

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# $ADRIA - Currency of the universe

Crypto Mayhem uses blockchain technologies to create a financial model that give opportunities to resource management, trade and interaction with the game world.

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## **Utility of ADRIA**

\*Please note that *During the development of the platform and the game, it is possible to increase the utility of the token ADRIA.\**

### **1. The main currency in the upcoming Crypto Mayhem game (Grand Strategy)**

ADRIA tokens are used as the main currency within the game. The player pays by them for the following services:

**-** purchase of auction lands, which are NFT tokens. Those tokens can be used to generate more goods.\
\- creating your own faction within the game, because we know some of you may want to join forces!\
\- transportation of the assets with a “lander” to another place on the planet.\
\- most of the advanced structure improvements or buildings give you repeatable, daily bonuses for burning your ADRIA pool.\
\*and possible other future functions that are currently undefined.

Province:\
\- exchange the raw materials for the token.

\- exchange the token for raw materials.

{% content-ref url="/pages/gYWf0Dng1Dn6hPb3QKjV" %}
[Grand Strategy](/gameplay/grand-strategy)
{% endcontent-ref %}

### **2. The main means of improvement and development (Top-Down Shooter)**

Every colonist will need ADRIA to craft his mechs.

Once the Mech NFT is ready for use, the player has a few options:

* Can rent a Mech for a small fee (or receive part of the rewards for won missions)
* Start the fight yourself with opponents.
* Sell on our NFT marketplace
* Give an original look

For each successful mission, you will be assigned cocoons (chests) that can be opened on our platform. In the cocoons you will find:

* ADRIA token
* Mech Module (needed to create an NFT Mech)
* NFT

\* Please note that more usability may appear in the production process.

{% content-ref url="/pages/zjNKH4XYQQLWdhGAMSLP" %}
[Top-Down Shooter](/gameplay/top-down-shooter)
{% endcontent-ref %}

### **3. Transfer fee and burning**

ADRIA will have a transfer fee. Each ADRIA transmission is a payment of a fee (We believe that such a fee may 2%)

For the most part, this charge will burn (around 1%). The remainder of the fee will then be allocated to company.

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{% content-ref url="/pages/bNt8p2q6NtzNWV30SYOk" %}
[Business model](/usdadria-currency-of-the-universe/business-model)
{% endcontent-ref %}

### **4. Governance (DAO)**

ADRIA holders with access to the token platform will also be able to take part in the development processes of the project, such as:

\- Decision to make a game (during game development),

\- Decision in-game (balance in-game). Adria Corp. treats all of the colonists fairly according to their influence, therefore the in-game features will be balanced with the help of the token holders in order to achieve the best possible outcome.

\- Possibility to propose your own changes in the game, which will be verified by Adria Corp. Token holders will be able to suggest anything they come up with, being sure that every idea will be carefully analyzed.

\- Decision on what Adria Corp. should do with collected pool ADRIA in-game (the pool collected from fee transaction). Because we all want to be sure how our fee transactions are used, right?

Please note, that aiming to deliver the best possible experience, Adria Corp during very important votes affecting the entire game will set the minimum percentage of ADRIA tokens that must be voted for one of the possible decisions. Changes, e.g. the game mechanics, are considered very important decisions. These types of decisions, affecting the whole Crypto Mayhem, can be voted out with the majority of the ADRIA tokens. Thank you for your understanding, colonists!

{% content-ref url="/pages/f0AKEl1S5gLxvOC7WiXf" %}
[DAO - Decentralized Organization](/dao-decentralized-organization)
{% endcontent-ref %}

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### **5. The upcoming gaming ecosystem based on ADRIA**

The game ecosystem built on micropayments and usability in the ADRIA token. Each new game that will be created in our ecosystem will use ADRIA. As a result, ADRIA will be pulled from the market to be used in our games. Any kind of utility (burn, lock, stake e.t.c) will have a positive effect on the token.

Combining games with blockchain will bring us the strength that will allow us to maintain the value of ADRIA.

{% content-ref url="/pages/nHfn6RvfdtSdo3KV0KMD" %}
[Crypto Mayhem](/)
{% endcontent-ref %}

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### **6. Missions and Daily Quests — Supply released from the PlayToEarn pool**

In each game, players will be rewarded for their achievements with rewards. The PlayToEarn token pool will affect the supply of ADRIA, in order to prevent too much inflation, the allocation of tokens for prizes will depend on the number of tokens burned. The greater the overall value transfer, the greater the rewards will go to players.

We want to achieve a negative balance after all (burn more than players will receive from PlayToEarn pools).

All this is expected to have a positive effect on maintaining or increasing ADRIA.

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### **7. Marketplace operating on ADRIA**

It is hard to imagine an effective space colony ecosystem without a place to conduct efficient trade. The marketplace is a feature that allows players to purchase, sell and exchange NFT tokens with other players. All trades are made in ADRIA tokens as a currency.

The marketplace will be a great place to burn ADRIA. We have assumptions in burning the token for all auctions and the sale that will be made by this place.

First colonization packages will be also sold through the marketplace. Each package includes 12 NFT which consists of worker characters, items, and a chance to obtain an Avatar. Heroes are essential to start the game on the hexagonal map. (In the absence of a hero, the player will receive a default unit)

In the future, NFT lands will be also included in the marketplace offerings.

{% content-ref url="/pages/vgDfIKpLXff8A0WePjVv" %}
[Digital assets - NFT](/digital-assets-nft)
{% endcontent-ref %}

### **8. Province management system**

In order to create an efficiently functioning economic organism, a management system for provinces is being introduced. The structures of this system, although originally working under the influence of Adria Corp, can be obtained by the players with the use of ADRIA tokens thus granting them control over the province.

Provinces consist of specially assigned locations — NFT lands, where players can stake their tokens while increasing their influence in a given sector. Lands controlled in the province give players the opportunity to acquire tokens from the area they manage.

A player who exchanges his resources within the province for ADRIA tokens or ADRIA tokens for raw materials pays a small fee. Fees are paid to the current province holder, be it Adria Corp or a player.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FRu4i5sWYMErl7XYVwe9Z%2Fimage.png?alt=media&amp;token=aa1e61c9-36a9-47ea-99f7-39120483396d" alt=""><figcaption></figcaption></figure>

Gaining control over the province will be based on token stacking auctions. Token holders will compete with each other to see who makes the best offer and takes control over the province for a specified period of time.

The player with the most tokens in a given sector controls the flow of resources in that area. Dominance in the designated location may therefore turn out to be an effective strategy leading to the expansion of influence of a clever colonist.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FrMi3hd1duPtxodBsetO5%2Fimage.png?alt=media&amp;token=248199c8-651e-471e-ac25-c0b5ce146d8b" alt=""><figcaption></figcaption></figure>

### 9. Staking

$ADRIA staking is a mechanism to reward long-term investors in the Crypto Mayhem project.

There are 500,000,000 tokens (5% of the total supply) available for early staking, which will be released for 2 years, and will be distributed for another 2 years.

The early staking is for those who don't have time to play, but see potential in the future development of the ecosystem and want to be long-term token holders for future use in controlling provinces.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FKxNMVBSPlD1FJ8EVt1GV%2Fimage.png?alt=media&amp;token=408343af-740d-4c6a-b580-ca6a1191c711" alt=""><figcaption></figcaption></figure>


# Tokenomic

**Tokenomy $ADRIA**

The entire tokenomy is spread over 2 years. Our business model and the longevity of our project and token.

The most important information:

* ADRIA will have a finite number of tokens in circulation, which will amount to 10,000,000,000 pcs.
* 5,5% of the tokens will be pre-sold
* The token is released for 2 years.&#x20;

Full presented tokenomics in Excel: [Tokenomic](https://docs.google.com/spreadsheets/d/1IECLI5of97aWBwaT7vAoSNNyz-K5IUbh/edit#gid=505301084)\ <br>

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FhNGZTJUlSTYctE5iZGFm%2Fimage.png?alt=media&amp;token=967cd37a-290e-4f25-aa55-db713030df25" alt=""><figcaption></figcaption></figure>

[https://www.cryptomayhem.io/#tokenomic](https://www.cryptomayhem.io/en/#tokenomic)


# Business model

Using the utility of the main $**ADRIA** token, players can make a real affect the value and supply of $ADRIA tokens.

All the utility of the $ADRIA token can be found below:

{% content-ref url="/pages/dGrEUUPBSZ1Yy3IprbMM" %}
[$ADRIA - Currency of the universe](/usdadria-currency-of-the-universe)
{% endcontent-ref %}

Crypto Mayhem project generates income in several ways. The primary source of income are transactions involving $ADRIA tokens and in-game NFT items, from which a fee is charged.<br>

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2F8G1ijG61Y7ANFElxlQCH%2Fimage.png?alt=media&amp;token=090f1135-a3b1-4c39-9490-93254bc8a2fa" alt=""><figcaption></figcaption></figure>

Overall, Crypto Mayhem's economic model provides a complex resource management, trading and monetization system that is clearly integrated with various aspects of the game's gameplay and missions.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2F5MriBLnVt9NlKLE1A0VK%2Fimage.png?alt=media&amp;token=99edca93-331c-4d02-bbf6-e9ff2863f01f" alt=""><figcaption></figcaption></figure>

The project adapts its business strategies to market volatility, also controlling the internal economic aspects of the game to maximize transactions and fees to ensure the stability of the game ecosystem.


# Digital assets - NFT

Digital asset is anything that exists only in digital form and comes with a distinct usage right or distinct permission for use. Data that do not possess those rights are not considered assets.

NFTs are digital assets that represent unique and unique items or works of art, such as paintings, videos, music, games, virtual collectibles, and even digital properties.

They offer various functionalities and benefits for users. NFTs can be used to gain access to the Crypto Mayhem gaming ecosystem, both Grand Strategy and Top-Down Shooter, in Early Access. NFT users have access to the original appearance of the models and access to DAO voting in the Crypto Mayhem community.&#x20;

There are several types of NFTs:\
Avatar, Worker, Item, Land, Mech, Drone, Weapon.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FTgW3IrazTFVq3mXoxlYr%2FAvatar%2C%20Worker%2C%20Item%2C%20Land%2C%20Weapon%2C%20Mech%2C%20Drone.png?alt=media&amp;token=fe55a322-2ff1-46c1-b85e-a8c06a342bb1" alt=""><figcaption></figcaption></figure>

In the future, users will be able to earn rewards in $ADRIA currency by playing NFT games. It will also be possible to rent your NFTs to other users in exchange for earning $ADRIA, and your NFTs will be able to be used in subsequent games from the Crypto Mayhem ecosystem. In addition, there are story add-ons NFTs that can be obtained by completing achievements, as well as NFTs in which a token is embedded. The project also includes tournaments in which the winner receives an NFT to play.

The ecosystem also offers system FreeToPlay with the possibility of renting and staking NFTs, tournaments based on decentralized smart contracts with crowd-funded prizes, and social elements such as rankings, guilds and messengers.

## Marketplace NFT

Online platform that allows you to buy, sell and exchange NFT tokens.

On NFT marketplaces, users can browse various collections, browse and bid at auctions, and buy and sell NFT tokens. They operate on the blockchain, which ensures transparency, security and immutability of ownership and transaction records.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FfERNZ1yGtSDGXh5PBGTW%2FMarketplace%20NFT.png?alt=media&amp;token=80ae6824-90ea-400e-9236-2dcffc12fe5d" alt=""><figcaption></figcaption></figure>

## **Colonization Packs**

Each pack contains: several random Workers, several items matching the Workers profession and some additional items. Some packs may have a unique Avatar.

Colonization packs will be sold through our marketplace.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FNLFQGCZsgaPg01OcUQj2%2Fpaczka%20kart%20%20gotowa.png?alt=media&amp;token=70ff5bc2-4367-43cf-8aa1-24350331532b" alt=""><figcaption></figcaption></figure>

Each purchased item is transferred to the user's wallet and can be viewed in their user account. Prizes are also transferred to this account, and some of them are revealed after some time.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FwkjFMm6WmuKYVpHEZFCp%2Fimage.png?alt=media&amp;token=d311d582-b4c2-4ed0-af5c-1917f0cf7c5b" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FvbTOoKYZf9l1HfrJfakE%2Fimage.png?alt=media&amp;token=2cd41bc3-11c2-48a6-bb61-6dce767c104d" alt=""><figcaption></figcaption></figure>


# Avatar

Each player is a colonist. The player's form is represented by a unique Avatar (NFT) or one of 6 default Avatars (the default is not NFT). Only one Avatar can be used by one wallet at a time. Its position is always specified on the map of a specific Planet. If a player owns a Land, they can obtain resources from it by standing on it. The player as the Avatar can only gain resources from one Land at a time.

The unique Avatar turns the player into a specialist, adding bonuses in their specialty to increase their ability to acquire resources and develop the Planet's infrastructure. The player needs helpers and equipment from NFT colonization packs to play. These will be sold in random colonization packs. The first batch will release 224 unique Avatars in 14 character classes with 16 creations (8 female and 8 male) in each class.

The unique Avatars represent the elite of the Crypto Mayhem metaverse.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2Fq37pUPp09Q6Pk52JHjTz%2FNFT_Biologist.png?alt=media&amp;token=90d94f0d-2c0f-4098-a72a-09a25e85c58c" alt="" width="375"><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th width="138"></th><th width="107"></th><th width="200"></th><th></th></tr></thead><tbody><tr><td><strong>Class</strong></td><td><strong>Creations</strong></td><td><strong>Specialty</strong></td><td><strong>Bonus Value</strong></td></tr><tr><td><strong>Miner</strong></td><td>16</td><td>Extracts resources needed for expansion</td><td>BIG bonus to resource extraction, SMALL bonus to combat</td></tr><tr><td><strong>Lumberjack</strong></td><td>16</td><td>Obtains resources needed for expansion</td><td>BIG bonus to resource extraction, SMALL bonus to combat</td></tr><tr><td><strong>Hunter</strong></td><td>16</td><td>Hunts animals (obtains food)</td><td>BIG bonus to food acquisition, SMALL bonus to combat</td></tr><tr><td><strong>Farmer</strong></td><td>16</td><td>Grows Plants (provides food)</td><td>BIG bonus to food productivity, SMALL bonus to combat</td></tr><tr><td><strong>Soldier</strong></td><td>16</td><td>Fight bonuses</td><td>BIG combat bonus, SMALL reconnaissance bonus</td></tr><tr><td><strong>Scout</strong></td><td>16</td><td>Removes the fog of war from the fields</td><td>BIG reconnaissance bonus, SMALL combat bonus</td></tr><tr><td><strong>Mechanic</strong></td><td>16</td><td>Repairs buildings and mechs</td><td>BIG bonus to all repairs (including mechs), contributes to space flight</td></tr><tr><td><strong>Engineer</strong></td><td>16</td><td>Building and mech construction speed bonus</td><td>BIG bonus to facility upgrades, SMALL bonus to all repairs (including mechs)</td></tr><tr><td><strong>Biologist</strong></td><td>16</td><td>Faster food production</td><td>BIG bonus to soil testing, SMALL bonus to food productivity</td></tr><tr><td><strong>Chemist</strong></td><td>16</td><td>Accelerates production in buildings</td><td>BIG bonus to mech material production, SMALL bonus to food productivity</td></tr><tr><td><strong>Pilot</strong></td><td>16</td><td>Speeds up transportation</td><td>BIG bonus to speed of transport, SMALL bonus to number of people/items transported</td></tr><tr><td><strong>Doc</strong></td><td>16</td><td>Accelerates wound healing</td><td>BIG bonus to wounded regeneration, SMALL bonus to food productivity</td></tr><tr><td><strong>Geologist</strong></td><td>16</td><td>Detects the type of resource on a given hex</td><td>BIG bonus to resource extraction, SMALL bonus to mech factory productivity</td></tr><tr><td><strong>Assembler</strong></td><td>16</td><td>Repairs machinery, structures or buildings</td><td>BIG bonus to mech production speed, SMALL bonus to all repairs (e.g. buildings)</td></tr></tbody></table>

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2Fw8GCGJdGCajXRUrBsbwT%2FNFT_Scout.png?alt=media&amp;token=5999ed97-308b-42b4-b785-c501b346485f" alt=""><figcaption></figcaption></figure>


# Worker

Player Helpers. In each colonization pack, there are several random Workers as NFT cards that can be directed to explore the planet or obtain resources from owned lands. The position of such a card is always strictly defined, just like the position of the player himself.&#x20;

Each Worker can perform any available action, just like the player himself. Each player can own as many Workers as they want by buying them back from other players on the marketplace. Workers are divided into classes that correspond to specific specializations, adding bonuses to those specific actions.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FPLsIp5223a0Fyy6Emnso%2FNFT_Farmer.png?alt=media&amp;token=3932e08d-4277-4480-8bae-9801eaf09962" alt="" width="375"><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th width="138"></th><th width="107"></th><th width="269"></th><th></th></tr></thead><tbody><tr><td><strong>Class</strong></td><td><strong>Creations</strong></td><td><strong>Specialty</strong></td><td><strong>Bonus Value</strong></td></tr><tr><td><strong>Miner</strong></td><td>6</td><td>Extracts resources needed for expansion</td><td>SMALL bonus for resource extraction</td></tr><tr><td><strong>Lumberjack</strong></td><td>6</td><td>Obtains resources needed for expansion</td><td>SMALL bonus for resource extraction</td></tr><tr><td><strong>Hunter</strong></td><td>6</td><td>Hunts animals (obtains food)</td><td>SMALL bonus for food extraction</td></tr><tr><td><strong>Farmer</strong></td><td>6</td><td>Grows Plants (provides food)</td><td>SMALL bonus for food extraction</td></tr><tr><td><strong>Soldier</strong></td><td>6</td><td>Fight bonuses</td><td>SMALL bonus for the fight</td></tr><tr><td><strong>Scout</strong></td><td>6</td><td>Removes the fog of war from the fields</td><td>SMALL bonus for scouting</td></tr><tr><td><strong>Mechanic</strong></td><td>6</td><td>Repairs buildings and mechs</td><td>SMALL bonus for all repairs (including mechs)</td></tr><tr><td><strong>Engineer</strong></td><td>6</td><td>Building and mech construction speed bonus</td><td>SMALL bonus for building extensions</td></tr><tr><td><strong>Biologist</strong></td><td>6</td><td>Faster food production</td><td>SMALL bonus for food production</td></tr><tr><td><strong>Chemist</strong></td><td>6</td><td>Accelerates production in buildings</td><td>SMALL bonus to speed up production in buildings</td></tr><tr><td><strong>Pilot</strong></td><td>6</td><td>Speeds up transportation</td><td>SMALL bonus to speed up transportation</td></tr><tr><td><strong>Doc</strong></td><td>6</td><td>Accelerates wound healing</td><td>SMALL bonus to wound regeneration</td></tr><tr><td><strong>Geologist</strong></td><td>6</td><td>Detects the type of resource on a given hex</td><td>SMALL bonus for detecting resources</td></tr><tr><td><strong>Assembler</strong></td><td>6</td><td>Faster production of mechs</td><td>SMALL bonus to mech production speed</td></tr></tbody></table>

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FuOzBe9kMZUSOJ5WLwL23%2FNFT_Miner.png?alt=media&amp;token=5139ebc0-0526-484f-9d10-6d85f1232df2" alt=""><figcaption></figcaption></figure>


# Item

Each player can have any number of items. When using the item together with an worker and a Land, the player can extract resources. A worker using an item that corresponds to his class will receive bonuses to the extraction of the corresponding resource, provided that he has food. For faster transport he can use a transport vehicle. Items can be used either directly by the player, i.e. his Avatar, or by his helpers, wrokers. Items are divided into tiers, from the weakest to the strongest.&#x20;

The player and his/her helpers cannot use several items at the same time for a single action. The table below shows the division of items according to their specialization.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2F9MdVBPOb7xtwafNG05fm%2Fimage.png?alt=media&amp;token=fbc242fb-4cf9-4fb3-b812-dfc76ff0fb43" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th width="161"></th><th width="475"></th><th></th></tr></thead><tbody><tr><td><strong>Class</strong></td><td><strong>Items I / II / III / IV (TIER)</strong></td><td><strong>Creations</strong></td></tr><tr><td><strong>Miners</strong></td><td>Pneumatic Hammer / gravitational Hammer / sonic Hammer / excavator</td><td>4</td></tr><tr><td><strong>Lumberfarmer</strong></td><td>Chainsaw / gravity saw / laser cutter / harvester</td><td>4</td></tr><tr><td><strong>Hunter</strong></td><td>Hunting rifle / rapid-fire rifle / sniper rifle / ATV</td><td>4</td></tr><tr><td><strong>Farmer</strong></td><td>Seedling container / seedling set / hydroponic container / hydroponic container</td><td>4</td></tr><tr><td><strong>Soldier</strong></td><td>Automatic carbine / large-caliber rifle / laser rifle / armored car</td><td>4</td></tr><tr><td><strong>Scout</strong></td><td>Binoculars / tactical telescope / night vision / motorcycle</td><td>4</td></tr><tr><td><strong>Mechanic</strong></td><td>Multi-tool / toolbox / drill / screwdriver / workshop container</td><td>4</td></tr><tr><td><strong>Engineer</strong></td><td>Hammer and screwdriver / electronic meter / multifunction robot / crane on car</td><td>4</td></tr><tr><td><strong>Biologist</strong></td><td>Hand probe / laser probe / inspection box / test container</td><td>4</td></tr><tr><td><strong>Chemist</strong></td><td>Menzies set / distiller / diagnostic station / material container</td><td>4</td></tr><tr><td><strong>Pilot</strong></td><td>Truck / van / container transport vehicle / container transport trailer</td><td>4</td></tr><tr><td><strong>Doc</strong></td><td>First aid kit / surgical kit / medical robot / medical container</td><td>4</td></tr><tr><td><strong>Geologist</strong></td><td>Meter with scale / exploration probe / drone with geological camera / inspection container</td><td>4</td></tr><tr><td><strong>Assembler</strong></td><td>Reinforced drill / single arm industrial robot / multi-arm industrial robot / humanoid robot</td><td>4</td></tr></tbody></table>

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2F8rlynfih0jPv7fDD8Ljb%2FFrame_cards.png?alt=media&amp;token=a4806a52-d91c-49d7-bcbe-bf50d84f665f" alt=""><figcaption></figcaption></figure>


# Land

Virtual spaces on colonized planets that players can purchase using the in-game currency ADRIA from Adria Corp. These lands are represented as Non-Fungible Tokens (NFTs) and are integral to the player's ability to obtain resources and improve infrastructure. Players can combine lands with other NFT assets like workers and items to mine resources, and with the correct setup, maximize resource output.

In the context of the Grand Strategy (GS) aspect of Crypto Mayhem, lands play a crucial role in the economic and strategic gameplay. Players make decisions to acquire lands, develop infrastructure, trade, and expand their influence in Adria Corp. The development of infrastructure on these lands involves resource acquisition, manufacturing services, and utilities, which are all tied to the success of the player's colony.

Regarding the Top-Down Shooter (TDS) game layer, the lands indirectly influence the gameplay because depending on the type of land where the mission will be sent or the fight will take place, the bonus or penalty will depend on it. Land is a fighting ground. Infrastructure developed on them enable the manufacture of mechs, drones, and weapons. These missions can include solo or co-op play and are a direct means of advancing player progress within the ecosystem.\ <br>

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FWRBEzD2UcMGfZV7XgKmx%2Fglacier_01_256px.png?alt=media&amp;token=e89c05d3-8f80-4586-8ec2-9465f588fff4" alt=""><figcaption></figcaption></figure>

Each player will be able to verify what is on the land before purchasing it. You will not know where the resource is or what the land looks like, you will have to find out through geological quests.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FgVfftfnvU0v0MNz4cO0l%2Fswamp_01_256px.png?alt=media&amp;token=81fbf638-5ee4-4613-a36d-737286a5a750" alt=""><figcaption></figcaption></figure>

Land sales will initially be done through an auction system. System between Adria Corp. and the player. Land will be auctioned off and the player with the best bid will return the amount of ADRIA in exchange for the land.

### **Geological missions** <a href="#g502xbmpewx1" id="g502xbmpewx1"></a>

The player and his Workers will be able to explore colonized planets and examine the rocks and soil to search for resources and determine the quality of each land. Individual Specialists (Avatars and Workers) have bonuses for taking these actions. The player will be able to make a more informed decision on the purchase of a Land.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FTo9b1zIzonbvTdEMiPia%2Fmountain_01_256px.png?alt=media&amp;token=2d0667f7-e5b6-4b8b-b71b-4959486345b1" alt=""><figcaption></figcaption></figure>

### **Development of basic planetary infrastructure** <a href="#pt93j2hpi2r6" id="pt93j2hpi2r6"></a>

In the first phase of planet development, basic structures will be available. These structures will be mainly structures that will increase the production from the owned lands.

<table data-header-hidden><thead><tr><th width="164"></th><th width="130"></th><th width="110"></th><th width="130"></th><th width="150"></th><th width="152"></th><th width="127"></th><th width="123"></th></tr></thead><tbody><tr><td><strong>TYPE BUILDING</strong></td><td><strong>Building 1</strong></td><td><strong>Building 2</strong></td><td><strong>Building Workshop</strong></td><td><strong>Combat Workshop</strong></td><td><strong>Building 3</strong></td><td><strong>Building 4</strong></td><td><strong>Building 5</strong></td></tr><tr><td><strong>DESCRIPTION / PURPOSE</strong></td><td>increases procurement of resources</td><td>increases procurement of resources</td><td>faster construction of other buildings</td><td>arms manufacturing</td><td>food production</td><td>food production</td><td>fight against attacking aliens</td></tr><tr><td><strong>TIER I</strong></td><td>plus 1 for extraction</td><td>plus 1 for extraction</td><td>plus 1 to the rate of building construction</td><td>plus 1 for defensive efficiency</td><td>produces type 1 foods</td><td>produces type 2 foods</td><td>fights aliens at a basic level</td></tr><tr><td><strong>TIER II</strong></td><td>plus 2 for extraction</td><td>plus 2 for extraction</td><td>plus 2 to the rate of building construction</td><td>plus 2 for defensive efficiency</td><td>produces type 1 foods with greater efficiency</td><td>produces type 2 foods with greater efficiency</td><td>fights aliens on a basic level with increased efficiency</td></tr><tr><td><strong>TIER III</strong></td><td>plus 3 for extraction</td><td>plus 3 for extraction</td><td>plus 3 to the rate of building construction</td><td>plus 3 for defensive efficiency</td><td>produces type 1 foods with greater efficiency</td><td>produces type 2 foods with greater efficiency</td><td>fights aliens on a basic level with increased efficiency</td></tr></tbody></table>

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FqHHDGf4sKKmdLJE23xpb%2Fsavanna_01_256px.png?alt=media&amp;token=d52df3ef-7965-4324-aa66-994028543769" alt=""><figcaption></figcaption></figure>

### **Advanced development of the planet's infrastructure** <a href="#cadveban2bg6" id="cadveban2bg6"></a>

In near future we also plan to introduce:\
\
**Headquarters** - of factions, guilds, associations, corporations.

**Laboratory/Campus** - necessary for the development of technology.

**Warehouse** - each land may have a warehouse built next to its infrastructure, used for storing raw materials.

**Workshop** - for building mechs, weapons, drones (requires blueprints). Configure mechs before NFT in appropriate workshop (Land NFT upgrade)


# Mech

Mech is a combat unit for fighting enemies on alien planets. Characterized by their unique designs, which make them easily identifiable in terms of their type and category, such as Heavy, Medium, or Light. Each Mech's appearance signifies its intended role; for instance, a Mech with a substantial amount of armor would appear heavier than one that prioritizes greater mobility.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FBUXeoe7Ggw3hXVqmHju4%2Fphoto_2023-12-14_17-15-48.jpg?alt=media&amp;token=fb6bdf7c-12d3-417c-87cf-f46e807786a7" alt=""><figcaption></figcaption></figure>

In the strategic layer of the game player developing their Mechs by buying and crafting new parts. There is also the possibility to produce their own Mechs, drones, and weaponry in this part of the game.

In the context of the shooter aspect of the game, Mechs could be used to engage in combat against large numbers of enemies, emphasizing the ease of eliminating large groups of adversaries and creating a sense of empowerment. The Mechs are likely to be used in challenging combat scenarios, including battles against special units and bosses, each featuring unique abilities and a design representative of their respective planets.

To summarize, Mechs can be used in Crypto Mayhem's Grand Strategy layer for economic and strategic gameplay by developing them for combat and other purposes. In the shooter aspect, they would be integral to combat, helping to give players a robust and entertaining experience as they face swarms of enemies and powerful bosses

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FKz4YeWPxPBMrCaUpa9a5%2FBasic_04.png?alt=media&amp;token=07f2500c-0ca7-4b04-ab96-5e7a67bc583e" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2Fsb9x5Cqe3DqIatn64dCg%2FJuggernaut_02.png?alt=media&amp;token=1d1b008c-37d2-4b2a-b7e0-39bd1dca81ab" alt=""><figcaption></figcaption></figure>

## Mech Utilities

1\. Access to the Crypto Mayhem gaming ecosystem, including Grand Strategy and Top-Down Shooter (in version Early Access).\
2\. The original appearance of the Mecha 3D model.\
3\. DAO voting access for the Crypto Mayhem community.\
4\. One of NFT Type:\
SlaughtMaker, Juggernat, Vlad, Zapper

**In the future:**\
1\. By playing NFT games you can get rewards in $ADRIA.\
2\. NFT Rental — NFT Owner can rent his NFT to another user for a certain period of time, thanks to which he can earn $ADRIA.\
3\. Using Mecha NFT in subsequent games of the Crypto Mayhem ecosystem.\
4\. Develop the skills of your Mech NFT unit.\
5\. Original statistics for each Mech NFT.

As the Crypto Mayhem project develops, new NFT functionalities will emerge.

We put the look and attributes of future mech equipment in your hands. You can configure them in your workshop and create your own unique mech.

## **Introducing the look of every kind of Mech!**

{% embed url="<https://www.youtube.com/shorts/dkvOvAb8i8E>" %}


# Weapon

Weapons are a fundamental aspect of gameplay, allowing players to engage in combat across the game's various modes.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2F6eqpQDSGG4UDZfWqRWa2%2FAtom%20Corp.png?alt=media&amp;token=91509241-d990-4de6-ad9d-1b10dc00f55f" alt=""><figcaption></figcaption></figure>

In the top-down shooter (TDS) format, players have access to eight different types of weapons, each featuring its own alternative fire mode. The types include:

1. Basic: A standard weapon that fires a single shot with each click.
   * Charge Shot: An alternative fire that, upon holding the fire button, charges up and releases a powerful shot dealing triple damage.
2. Penetrating: A weapon capable of shooting through waves of enemies and is the slowest of the basic weapons.
   * Laser Shot: A long-range laser that cuts through enemy waves, which players can steer slightly.
3. Shotgun: A wide-spread, medium-range weapon.
   * Focus Shot: Has a reduced spread compared to the primary fire, concentrating the damage.
4. Sawblade: A unique weapon that shoots saw blades, damaging enemies along their path and when stationary.
5. Biomass Spitter: Fires a toxic sludge that continuously damages enemies as long as it remains on them.
   * Flame Burst: A burst of flame that ignites the sludge for double damage and also damages uncoated enemies.
6. Bazooka: Launches rockets that explode upon impact, injuring nearby foes.
   * Triple Shot: Fires three rockets with a smaller blast radius but increased damage to a single enemy.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FNJSmlvJ4SkNsUAJs39Di%2FTurmoil.png?alt=media&amp;token=a6cdd881-339d-435d-a397-5880d50e36be" alt=""><figcaption></figcaption></figure>

Each weapon's usefull in the Top-Down shooter would depend on the production in Grand Strategy.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FaVq6crlgNEnTqAmqEVZ3%2FHavoc%20-%20weapon.png?alt=media&amp;token=750f08a9-aace-4ce8-b3dc-b3ab94d7f78c" alt="" width="563"><figcaption></figcaption></figure>


# Drone

Drones serve as a unit primarily utilized for transporting resources or tokens to the Province for trade. Drones can move immediately across any terrain, flying over all obstacles. The principal function of a drone is to deliver cargo to the Province, where players can create offers to sell their resources for ADRIA tokens. A drone can also carry ADRIA tokens to the Province, allowing players to purchase resources offered by other players. As a player's civilization progresses, they should acquire more drones. The first drone is free to operate, while subsequent drones consume some resources as fuel. Once a drone reaches the destination, the player must create their offer—enabling players to engage in speculative trade with Adria Corp. Resources cannot be delivered to the Province without being listed for trade.

In the strategic game, drones can be used by players to support their economy by facilitating resource and token exchange without the need for physical travel or contending with terrain or enemy blockades. As players develop their in-game civilization, they obtain additional drones, increasing their economic capabilities and reach within the game world. Drones allow for efficient resource management and trading, which can be pivotal in enhancing a player's power and influence.

In the top-down shooter aspect of the game, drones could be integrated as tactical support or as part of mission objectives where players might need to protect or intercept drones to gain or prevent resource advantages. While precise mechanics pertaining to drones in the shooter game mode are not detailed, the idea could be that players must secure drone flight paths or capture enemy drones to disrupt their supply lines and impact the strategic game layer.

Hence, drones in Crypto Mayhem are vital for transporting goods for trade, expanding the player's economic influence, and could potentially be an element in mission-based gameplay in the strategic and top-down shooter dimensions of the game.

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FlvCIyRDfvh3uaKWLRO8K%2Fimage.png?alt=media&amp;token=d7e0d31b-e4c4-42b8-a702-f2d68b699b03" alt="" width="375"><figcaption></figcaption></figure>


# DAO - Decentralized Organization

## **DAO in Crypto Mayhem**

Crypto Mayhem provides all Players and Holders with an opportunity to take an active part in the project’s development. Our community means more for us, so we want you to be fully satisfied with project development.

Our DAO is accessed at the link: <https://play.cryptomayhem.io/dao>

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FJvifLoSVdicEkIwM3mwA%2FDao%201.png?alt=media&amp;token=259ae943-d0e7-43a7-b11a-cc47bea06c3b" alt="" width="277"><figcaption></figcaption></figure>

## **How to become a DAO member?**

To have access to the DAO in Crypto Mayhem you have to be an $ADRIA or NFT holder.&#x20;

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FveTqX0UtdoCvMoifwFGp%2Fimage.png?alt=media&amp;token=275ca5f9-7581-4aca-bf32-4371042dbb64" alt=""><figcaption></figcaption></figure>

## **What is the DAO Crypto Mayhem voting system and what topics will be voted on?**

Before the $ADRIA token or NFT emission, each $ADRIA or NFT holder’s vote importance is equal to 1 (one).

After the $ADRIA emission, each DAO member’s vote importance will depend on the amount of holding tokens and the time $ADRIA has been held in each wallet.

After the NFT emission, each DAO member's vote importance will depend on the lvl of NFT and the time has been held in each wallet

[Suggest a Vote in the DAO](https://docs.google.com/forms/d/e/1FAIpQLSezmylHiuunhiliSuVQVkrmjrNeP0izDrvVqnJ9PWukDrnQcw/viewform?pli=1)

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FYND3Nz07yyvwiXQ4PDiC%2Fimage.png?alt=media&amp;token=0b8bdbe4-1303-4d1f-b656-185de7daf304" alt=""><figcaption></figcaption></figure>


# Roadmap and milestones

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FbMsTBoQBpNGh68vZ7pcf%2Fbanner_www_mechy_TEST%20(1).webp?alt=media&amp;token=762bf48a-a092-44c5-83df-fa5bb020cd4f" alt=""><figcaption></figcaption></figure>

Crypto Mayhem maintenance and development is based on team Adria Games and the community's votes in DAO.

You can check out all the information in the links below:

{% content-ref url="/pages/2m43KxcOnDCQCQhR2A03" %}
[Milestones and Updates](/roadmap-and-milestones/milestones-and-updates)
{% endcontent-ref %}

{% content-ref url="/pages/xChZjkz3ydvjEntsDVsi" %}
[Roadmap](/roadmap-and-milestones/roadmap)
{% endcontent-ref %}

<br>


# Milestones and Updates

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FpRKsFvY7C7QLiYVQBMmn%2Fphoto_2023-09-11_10-30-44.jpg?alt=media&amp;token=fc49e420-94de-4e30-8923-0d82ba51e058" alt=""><figcaption></figcaption></figure>

**All major updates and milestones since the project began:**

11 November 2022 - Launcher for Games&#x20;

03 December 2022 - First Sale Double Utility NFT with Tenset (100 pcs.)&#x20;

13 December 2022 - Early Access Top-Down Shooter game&#x20;

03 February 2023 - Lauching DAO (Twenty-five Votes for 2023)&#x20;

01 March 2023 - Update launcher and game 1.1.0&#x20;

06 May 2023 - Update game 1.2.0&#x20;

15 May 2023 - Launcher and game TDS: free for all users web 2.0 and web 3.0&#x20;

03 July 2023 - First view on Grand Strategy

12 July 2023 - Update game 1.4.0&#x20;

28 July 2023 - Marketplace NFT&#x20;

01 September 2023 - Publishing the TDS game on Epic Games, GameSwift, Metapro&#x20;

06 September 2023 - First public sale of Genesis NFT Mech Collection

17 October 2023 - Update 1.15 Website PLAY

12 December - Fully automated marketing integrated with AI on 7 global social media in 14 languages

31 January 2024 - Update 1.4.0 URP optimization delivered! Game requirements have been reduced

27 February 2024 - Update 1.4.2 Leaderboard in TDS and fixed bugs

18 March 2024 - First Tournament in game

16 April 2024 - Designe of characters to second game - Grand Strategy

17 June 2024 - Automation and integration with tools from OpenAI

18 July 2024 - Update game for Tournament with Leaderboard in TDS and fixed bugs

30 August 2024 - First automated Tournament in game with NFT Tickets

18 September 2024 - Private Rounds Sales System

29 November 2024 - Integration with Assistant and Agent AI from Microsoft - Azure AI Studio

30 December 2024 - Implementation of smart contracts for ADRIA&#x20;

17 March 2025 - Agent AI for Tournament

15 April 2025 - Integration Agent AI with telegram


# Roadmap

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2F2FBCJ6ii5n0giPSaAxbe%2F4.webp?alt=media&amp;token=48b3b535-f0e8-42c8-ab0d-b0fbf3226155" alt=""><figcaption></figcaption></figure>

## 2022

**H1**

* The first public ecosystem concept
* GDD - Top-Down Shooter
* Official Website&#x20;
* Roadmap
* Tokenomy&#x20;
* Company registration in Estonia&#x20;
* Trailer
* Whitepaper

**H2**

* Access to the website: Play&#x20;
* ADRIA Private sale for Community&#x20;
* Tab: My Account and Game
* MVP Top-Down Shooter (early access)

## 2023

**H1**

* Launch Governance (DAO)
* Creation and analysis of the Petri net of token
* Top-Down Shooter: New mission and aliens
* First view of Grand Strategy
* Listing on multiple gaming platforms
* Web 2.0 functionality
* Launcher of Games and Top-Down Shooter FreeToPlay

**H2**

* Optimization game TDS: HDRP and URP technology
* Preparation of staking and vesting
* Listing Genesis NFT collection on multiple marketplace NFT
* Token economy model
* Platform development

## 2024

**H1**

* New website development
* Leaderboard in Top-Down Shooter game
* Top-Down Shooter: New weapon
* White Label Marketplace NFT
* Tournaments

**H2**

* Integration with Assistant and Agent AI from Microsoft – Azure AI Studio
* First automated Tournament in game with NFT Tickets
* Update game for Tournament with Leaderboard in TDS and fixed bugs
* Implementation of smart contracts for ADRIA
* Private Rounds Sales System

## 2025

**H1**

* ADRIA Seed round
* NFTs ticket sale
* AgentAI managing tournaments
* Tournament organization, dao and development

**H2**

* ADRIA IDO and Listings&#x20;
* NFT - Colonization packages sale:\
  Avatars, Workers and Items
* NFT Land - sale
* Discovery, geological, engineer missions
* Planet infrastructure development

## \~ 2026

* Cooperation mode in TDS
* Rental system NFT
* $ADRIA for provinces control
* Global events, Guild wars, Leagues
* Smartcontract tournaments
* Grant Strategy (early access)&#x20;
* Integration with other chains
* Exchange of resources only occurs through $ADRIA

## \~ 2027

* More connections between GS and TDS
* New erc protocol standard for gaming
* PvP in TDS
* Another production of new games

AND MORE…


# Marketing Strategy & Competitive analysis

Crypto Mayhem plans to attract new players through various strategic approaches:

## Press Releases

Crypto Mayhem benefits from a team of seasoned industry experts who have successfully launched popular games in the past. We are confident that the game's quality, combined with the innovative aspect of web3 technology, will generate global interest.

## Community & Referrals

Being a community-centric game, one of our growth strategies relies on the virality created by early adopters. We incentivize engagement by offering rewards to users who introduce new players to the game.

## Influencer Marketing

We will collaborate with influential figures who boast significant followings and have a strong presence in relevant communities. These influencers are recognized as key opinion leaders in their respective fields, making them valuable partners in expanding our reach.

## NFT Drops

Drop campaigns will be implemented to further expand our audience base.

## Competitive analysis

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FfiTYhQFLIt2VJ2tBvnJo%2FCompetitive%20analysis.png?alt=media&amp;token=c2fa3b89-a423-47b8-bf39-8f441b014446" alt=""><figcaption></figcaption></figure>

## $ADRIA Moon sheet

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FrNPqdv6dASNxmRCgziTx%2FADRIA%20Moon%20sheet.png?alt=media&amp;token=ac18d501-d8dc-4637-897b-68e3ac84595e" alt=""><figcaption></figcaption></figure>


# Technology

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FYbCFKUfHDMbBFh4Rp3g1%2FLaptop%20and%20Mech.png?alt=media&amp;token=18c98e89-a28a-4183-845c-492881221a9b" alt=""><figcaption></figcaption></figure>

## Games

* Engine: Unity
* Cooperation and PvP: Photon
* Assets: The gaming studio prepares all 3D and 2D graphics itself

## $ADRIA

Solidity EVM

* erc-20
* bsc-20

## NFTs

Solidity EVM

* erc-721
* erc-1155

## Back-end and Front-end

* .NET (Hosted microservices on the Azure cloud)
* Angular with module WebGL (Unity)


# Partners

<figure><img src="https://1419816789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FoZPmXvPiX3qNdJsWnUh6%2Fuploads%2FCtSZbgHnpCrJvd4ssX8j%2Fimage.png?alt=media&amp;token=2b3226ff-ce6a-4527-99fe-79fcd35d4e68" alt=""><figcaption></figcaption></figure>


